GCT
Posts: 1001 Joined: Aug. 2005
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Oh boy.
On the dumb as rocks thread we've got not just CSI, but irreducible complexity as well... Quote | 14. El Schwalmo: Concerning stones (an example of ‘one-generation-systems’) the decision is trivial: they have to acquire all complexity within the life span of one object. In this case it is easy to decide: designed or ‘chance’ (sensu ID). There is nothing to learn from this example for ‘many-generation-systems’, able to descent with modification.
A valid point, but this is where the concept of the “irreducibly complex system” comes in, which by definition IS a “one-generation” system. Here descent with modification fails.
There should be little argument of the above definition, however, those proposing multi-generation descent with modification cannot accept that any system truly is irreducibly complex (without the possible exception of co-option, which simply says that the system is derived from another system of nearly equal complexity used for a different purpose).
“Single generation” is the point ID makes. It is the hallmark of designed systems, even if you have a prototype to be further developed, it is generally a huge leap above any previous example. What is the precursor to the bacterial flagellum which had one or two fewer proteins?
Comment by SCheesman — June 8, 2006 @ 10:58 am |
So, carvings made in rocks are irreducibly complex? Huh. But, it gets better. Quote | 16. SCheesman, are there examples of irreducibly complex systems being designed/tweaked gradually over time? Witness the countless iterations of your car in previous generations, or the space shuttle, with near-constant engineering/re-engineering over the space of several decades.
Isn’t it true that an irreducibly complex system may have come about either gradually or suddenly? The key is not whether it came about as a single abrupt system or as a result of a long cumulative process. Rather, the key is whether the system as it stands exhibits specified complexity that is the hallmark of intelligence. There is no requirement that a designer, in the process of infusing specified complexity, must do it all in one fell swoop or not at all.
Comment by Eric Anderson — June 8, 2006 @ 11:47 am |
Ha ha ha ha ha ha ha....It sounds like he's saying IC systems could evolve....Wait, that can't be true....D'oh!
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