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  Topic: EvoDice, Sandbox evolution< Next Oldest | Next Newest >  
OgreMkV



Posts: 3668
Joined: Oct. 2009

(Permalink) Posted: Aug. 01 2011,12:24   

Quote (Mindrover @ Aug. 01 2011,12:15)
It would be expensive, but I would suggest the dice that come in LEGO sets, as you can swap die faces easily.

Another possibility is blank dice that can be written upon with dry-erase or wet-erase pens/crayons.

The logistics of keeping track of dice populations by assigning numbers to a-f as mentioned above is a bit more than most people want for a table game.

For the environmental selection, I would suggest a deck of cards. Each card would have a test (total roll > 21; roll more "1"s than "5"s; etc) and different birth/death/mutation rates for those populations that "pass" or "fail" these tests.

I've got a simulation that I use to explain how complexity can come about using cards.

It's basically like 7-card stud, except fitness is judged after each card is laid down and all but the top 2-3 hands are discarded. (in terms of poker hands)

Then, everyone playing starts with those hands or (theoretically) simple modifications to those hands.  This is used to represent how more fit organisms (genes) rapidily increase in the population.

In this simulation, it's easy to see that a Royal Flush is the best possible hand, but it very rarely appears because of the steps it has to have to develop.  Any pair would beat the flush draw and thus likely eliminate the flush draw.  So you end up with several local maximums instead of an ultimate maximum.

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Ignored by those who can't provide evidence for their claims.

http://skepticink.com/smilodo....retreat

   
  34 replies since Aug. 01 2011,10:08 < Next Oldest | Next Newest >  

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